THE USE OF GUESSING GAME IN TEACHING SPEAKING TO EFL JUNIOR HIGH SCHOOL STUDENTS

Kismullah Kismullah, Burhanysah Burhansyah, Siti Sarah Fitriani, Ghina Fairuz, Soo Ruey Shing

Abstract


The purpose of this study is to investigate the extent to which the use of the guessing game technique developed by Amato (1988) could improve students speaking skill. The population involved in this study was the students from the eighth-grade classes of SMP Negeri 2 Lhokseumawe. To conduct the study, an intact class with 31 students was randomly selected as the research sample. Adopting a pre-experimental research design, this study was conducted in three steps: pre-test, treatment, and post-test. Based on the analysis of the students speaking test results, this study found that the mean score of the pre-test and posttest was 43.06 and 91.45, respectively. The difference of the score was as high as 48.39 which indicated an evident improvement in the students speaking scores. Furthermore, the results of the t-test analysis showed that the t-score was higher than the t-table (5.37 > 1.69) at the level of significance 0.05, and with the degree of freedom (df) 30. It can be concluded that the guessing game technique is an effective strategy in teaching speaking, particularly to students at the level of junior high school.


Keywords


Speaking; guessing games; experimental research

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References


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